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Last Summer

Last Summer is a first-person walking sim. It was developed in Unreal Engine over the course of five weeks.

The game lets the player experience the effects of local pollution and its repercussions on the small town of Feldspar Creek.

In this project, I worked on its level design; Specifically in building and furnishing five of the buildings the player can explore (“Friend’s House”, “Sheriff’s Office”, “Supermarket”, “Liquor Store”, and “General House”).

I additionally created the main- and pause menus. And I implemented the NPC’s with an idle animation, and with the possibility of changing their model easily.

Check out Last Summer on Itch.io:

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All City King (Unreal Engine, System & Level Design, Three Months)

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RAM (Unity Engine, Project Management & QA, Five Weeks)