Lost Sanctity

Lost Sanctity is a 2D roguelite platformer. It was developed in Unity over the course of four months.

In Lost Sanctity, you take on the role of a nameless knight as they fight and explore their way through a procedurally generated castle.

In this project, I worked on its level design by building ~50 rooms so that the algorithm had a decent number of rooms to randomly pick from and assemble dungeon layouts with.

I also created most of the pixel art related to the cavern biome, including its tileset, props, and the bat enemy.

Check out Lost Sanctity on Itch.io:

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RAM (Unity Engine, Project Management & QA, Five Weeks)

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